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Sander Mertens
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Sander Mertens

Sander Mertens

Aug 13, 2020·1 min read

But not always rapidly mutated :) You can still use regular tags to switch states, in which case you can query, and iterate over dense arrays. But if you need to switch faster, concessions need to be made as you don't want to keep switching entities between archetypes.

Sander Mertens

In other words, state machines are exactly what ECS creates. State machines that can be rapidly queried.

For general use during program life, say, running your game, the archetype-based ECS coverage in…
3

Jeremyp Harford

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