Sander Mertens·Jun 23Building an ECS: Data Oriented HierarchiesShould hierarchies be integrated with an Entity Component System, or should they be designed separately? It’s a question that has invited…
Sander Mertens·Jun 29, 2025Flecs 4.1 is out!Flecs v4.1 is out! Flecs is a fast Entity Component System for C/C++/C#/Rust
Sander Mertens·Sep 14, 2024Building an ECS: Storage in PicturesA visual deep dive into the internals of an Entity Component SystemA response icon5A response icon5
Sander Mertens·Jul 14, 2024Flecs v4.0 is out!Flecs 4, an Entity Component System for C/C++ is out!A response icon3A response icon3
Sander Mertens·Jul 14, 2023A Roadmap to Entity RelationshipsA step-by-step description of the features needed to add support for Entity Relationships to an ECS.A response icon1A response icon1
Sander Mertens·Jun 6, 2023Why it is time to start thinking of games as databasesHow do we build games that can be understood by intelligent agents? An in-depth overview of the tech that could one day make this a…A response icon3A response icon3
Sander Mertens·Mar 27, 2023Flecs 3.2 is out!Find out about new features in the latest version of Flecs!A response icon2A response icon2
Sander Mertens·Aug 6, 2022Building an ECS #1: Where are my Entities and ComponentsThis is the first in a series of posts about how to build an Entity Component System. Each post will cover a different part of the design…A response icon3A response icon3