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Sander Mertens
Sander Mertens

519 Followers

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2 days ago

Flecs 3.2 is out!

What is Flecs? Flecs is an Entity Component System (FAQ) for C and C++ that helps with building games, simulations and more. The core features of Flecs are: Store data for millions of entities in data structures optimized for CPU cache efficiency and composition-first design Find entities for game systems with a high…

Game Development

6 min read

Flecs 3.2 is out!
Flecs 3.2 is out!
Game Development

6 min read


Oct 15, 2022

Flecs 3.1 is out!

What is Flecs? Flecs is an Entity Component System (FAQ) for C and C++ that helps with building games, simulations and more. The core features of Flecs are: Store data for millions of entities in data structures optimized for CPU cache efficiency and composition-first design Find entities for game systems with a high…

Game Development

5 min read

Flecs 3.1 is out!
Flecs 3.1 is out!
Game Development

5 min read


Aug 6, 2022

Building an ECS #1: Where are my Entities and Components

This is the first in a series of posts about how to build an Entity Component System. Each post will cover a different part of the design and turn it inside out, so that at the end of each post you will have enough information to implement one yourself. In…

Software Development

6 min read

Software Development

6 min read


Aug 2, 2022

Flecs 3.0 is out!

What is Flecs? Flecs is an Entity Component System (FAQ) for C and C++ that helps with building games, simulations and more. The core features of Flecs are: Store data for millions of entities in data structures optimized for CPU cache efficiency and composition-first design Find entities for game systems with a high…

Game Development

8 min read

Flecs 3.0 is out!
Flecs 3.0 is out!
Game Development

8 min read


Apr 7, 2022

Building Games in ECS with Entity Relationships

Behavior in games is in many ways defined by the interaction between entities. …

Game Development

12 min read

Building Games in ECS with Entity Relationships
Building Games in ECS with Entity Relationships
Game Development

12 min read


Feb 19, 2021

ECS: From Tool to Paradigm

This blog is about Entity Component Systems. If you’d like to learn more about ECS, see this FAQ: https://github.com/SanderMertens/ecs-faq I usually shy away from the “P word” in conversations about ECS. Whenever it is uttered all it seems to do is divide people into two camps, which is rarely a…

Games

12 min read

ECS: From Tool to Paradigm
ECS: From Tool to Paradigm
Games

12 min read


Jan 22, 2021

Flecs v2.3 (and v2.2) is out!

I blog-skipped v2.2, so there’s a lot to catch up on :-) First of all, Flecs is an Entity Component System (ECS). If you don’t know what an ECS is, check out the FAQ. Much has happened since the last update, and not all of it in code! The Flecs…

Game Development

7 min read

Flecs v2.3 (and v2.2) is out!
Flecs v2.3 (and v2.2) is out!
Game Development

7 min read


Oct 16, 2020

Deconstructing Flecs Prefabs

One of the key design goals of Flecs is to enable reusability. When we talk about reusability, it is often the reusability of code. While that is a big part of it, reusability of data is just as important, especially in games. …

Games

10 min read

Deconstructing Flecs Prefabs
Deconstructing Flecs Prefabs
Games

10 min read


Sep 1, 2020

Flecs 2.1 is out!

It has only been one month since version 2.0 came out, and yet Flecs 2.1 has lots of improvements that makes building games with C and C++ easier than ever! Let’s go over some of the new developments, starting with: Flecs Hub This is not strictly part of the Flecs core, but…

Game Development

5 min read

Flecs 2.1 is out!
Flecs 2.1 is out!
Game Development

5 min read


Aug 11, 2020

Why Storing State Machines in ECS is a bad idea.

Disclaimer: I am the author of Flecs, a C/C++ Entity Component System. If you’d like to know more about ECS, see this FAQ. If you are using an ECS (Entity Component System) for the development of a game, chances are that at some point you had to ask yourself whether…

Games

11 min read

Why Storing State Machines in ECS is a bad idea.
Why Storing State Machines in ECS is a bad idea.
Games

11 min read

Sander Mertens

Sander Mertens

519 Followers

Author of Flecs, an Entity Component System for C and C++

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