Sander MertensA Roadmap to Entity RelationshipsA step-by-step description of the features needed to add support for Entity Relationships to an ECS.20 min read·Jul 14, 2023--1--1
Sander MertensWhy it is time to start thinking of games as databasesHow do we build games that can be understood by intelligent agents? An in-depth overview of the tech that could one day make this a…16 min read·Jun 6, 2023--3--3
Sander MertensFlecs 3.2 is out!Find out about new features in the latest version of Flecs!6 min read·Mar 27, 2023--2--2
Sander MertensFlecs 3.1 is out!Flecs 3.1, an Entity Component System for C/C++ is out!5 min read·Oct 15, 2022----
Sander MertensBuilding an ECS #1: Where are my Entities and ComponentsThis is the first in a series of posts about how to build an Entity Component System. Each post will cover a different part of the design…6 min read·Aug 6, 2022--2--2
Sander MertensFlecs 3.0 is out!Flecs 3, an Entity Component System for C/C++ is out!8 min read·Aug 2, 2022----
Sander MertensBuilding Games in ECS with Entity RelationshipsA brief introduction to what ECS relationships are, and how they make it easier to build complex games.12 min read·Apr 7, 2022--3--3
Sander MertensECS: From Tool to ParadigmThis blog is about Entity Component Systems. If you’d like to learn more about ECS, see this FAQ: https://github.com/SanderMertens/ecs-faq12 min read·Feb 19, 2021--2--2
Sander MertensFlecs v2.3 (and v2.2) is out!I blog-skipped v2.2, so there’s a lot to catch up on :-)7 min read·Jan 22, 2021----
Sander MertensDeconstructing Flecs PrefabsOne of the key design goals of Flecs is to enable reusability. When we talk about reusability, it is often the reusability of code. While…10 min read·Oct 16, 2020----